Event will play the sound until it is finished.
What you select will be based on what you need the sound to accomplish in the animation. Once you've selected a file, you can configure how it will play. This will ensure that the art doesn't jump around between frames.Ĭonfigure the sound file. If you're inserting new art for each keyframe, you will want to ensure that it is placed in the same location or in the next logical location on the screen.If you're using Flash's design tools, you can use the Transform tool to select aspects of your drawing and move them slightly, such as the arm of a stick-person. Once you've created your second keyframe, you will need to make adjustments to the image to give the effect of motion.To create a blank keyframe, right-click on the last frame in your timeline and select "Insert Blank Keyframe". To create a keyframe using the contents of the previous keyframe, press F6.If you created your art using Flash's design tools, use the first method. If you are using art created in another program, you'll want the second method. There are essentially two different ways you can do this: you can copy your existing keyframe and make small adjustments, or you can create a blank keyframe and insert a new image. Once you've added a few blank frames, you're ready to create your second keyframe. In general having a keyframe every four-five frames will produce a good animation.Ĭreate your second keyframe. You don't need a new image in each frame.Keyframes are denoted by a black dot in the timeline.You will be creating a new keyframe each time the picture changes. Keyframes are frames that have an image, and form the backbone of your animation. You can either import your drawing from your computer, or you can use Flash's drawing tools to create a drawing directly in the program. Add your drawing to the canvas in the first frame.This will be the layer that you create your animation on.
Create a second layer and name it whatever you'd like. Rename Layer 1 to "Background" and then lock the layer. Before adding your image, create a basic background for your movie.You can interact with layers much in the same way that you would in Photoshop. As you add frames, your timeline will be populated automatically. When you first start Flash, you will have a blank layer and an empty Timeline.